Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 24, 2009, 01:58 PM // 13:58   #301
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Advertisement

Disable Ads
Default

That would be the same as nerfing shadow form.

It just needs a change in functionality so it doesn't become useless when enchantment removal, touches or PBAoE is present neither too much when it is not.
MithranArkanere is offline   Reply With Quote
Old Jun 25, 2009, 05:08 AM // 05:08   #302
Forge Runner
 
Join Date: May 2008
Default

Looking back on this thread I've come to realize that it is, I would say, largely missing the point.

Shadow Form is overpowered and I would appreciate it dying. Anything so long as it cannot be kept up permanently.
Cry of Pain was not overpowered, at least not by PvE standards. You can only be effective with it if you have lots of copies of it, and still then you need a tank (Perma), which is the real overpowered character. What's more, you need a hex for it to be effective, and you can't use VoR or you won't have AP. Although pre-nerf Cry of Pain was a great skill I wouldn't call it overpowered; still it is nerfed so I'll work around it.
Consumables are overpowered only if your teambuild isn't ideal, because otherwise it's entirely possible to use none. I think the various PvE items (red rock candles etc) are all pretty silly but I won't oppose anyone using them.
Triple Necro is effective but also not overpowered. There are certainly builds that can compare with it.
Save Yourselves is great, but not really overpowered by PvE standards. On its own it is an 8-adrenaline skill that takes a while to charge, and if you're a Warrior you'd be in the frontlines where your SY might not affect the backline.

What I'd call overpowered right now:

Ether Renewal makes Elementalists fantastic healers, too strong even and more powerful than real Monks in most situations. I say remove healing effect from Ether Renewal, which will seriously cut down on the power-Infuse ER can achieve.
For Great Justice makes Save Yourselves spammable, not to mention Dragon Slash for big damage. I say change functionality to you gain one extra strike of adrenaline per successful attack.
Asuran Scan makes physical attacks deal insane damage and tilts the balance of damage even further in favour of physicals over casters. I say either add a cast time of 1s or make it affect all skills (but not autoattacks).
Strength of Honor adds huge damage to all attacks and is plain silly letting you superbuff physical damage to sky-high values, although you can't use it effectively if you're alone (need someone to maintain it on you). I say revert to pre-buff values.
Save Yourselves, although not in my opinion overpowered, is still really strong, especially if you have enough copies of it. Perhaps give Save Yourselves 1s recharge.
BUT YOU'RE KILLING OUR FUN WITH YOUR NERFS!! makes PvE ridiculously easy for the savvy, although some people really like this skill. I say make You Move Like A Dwarf! deal 8k damage, cost 5e and have 0 recharge so everyone can be happy.

Last edited by Jeydra; Jun 25, 2009 at 05:11 AM // 05:11..
Jeydra is offline   Reply With Quote
Old Jun 25, 2009, 06:01 AM // 06:01   #303
Krytan Explorer
 
Scary's Avatar
 
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
Default

Quote:
Originally Posted by Jeydra View Post
Looking back on this thread I've come to realize that it is, I would say, largely missing the point.

Shadow Form is overpowered and I would appreciate it dying. Anything so long as it cannot be kept up permanently.
Cry of Pain was not overpowered, at least not by PvE standards. You can only be effective with it if you have lots of copies of it, and still then you need a tank (Perma), which is the real overpowered character. What's more, you need a hex for it to be effective, and you can't use VoR or you won't have AP. Although pre-nerf Cry of Pain was a great skill I wouldn't call it overpowered; still it is nerfed so I'll work around it.
Consumables are overpowered only if your teambuild isn't ideal, because otherwise it's entirely possible to use none. I think the various PvE items (red rock candles etc) are all pretty silly but I won't oppose anyone using them.
Triple Necro is effective but also not overpowered. There are certainly builds that can compare with it.
Save Yourselves is great, but not really overpowered by PvE standards. On its own it is an 8-adrenaline skill that takes a while to charge, and if you're a Warrior you'd be in the frontlines where your SY might not affect the backline.

What I'd call overpowered right now:

Ether Renewal makes Elementalists fantastic healers, too strong even and more powerful than real Monks in most situations. I say remove healing effect from Ether Renewal, which will seriously cut down on the power-Infuse ER can achieve.
For Great Justice makes Save Yourselves spammable, not to mention Dragon Slash for big damage. I say change functionality to you gain one extra strike of adrenaline per successful attack.
Asuran Scan makes physical attacks deal insane damage and tilts the balance of damage even further in favour of physicals over casters. I say either add a cast time of 1s or make it affect all skills (but not autoattacks).
Strength of Honor adds huge damage to all attacks and is plain silly letting you superbuff physical damage to sky-high values, although you can't use it effectively if you're alone (need someone to maintain it on you). I say revert to pre-buff values.
Save Yourselves, although not in my opinion overpowered, is still really strong, especially if you have enough copies of it. Perhaps give Save Yourselves 1s recharge.
BUT YOU'RE KILLING OUR FUN WITH YOUR NERFS!! makes PvE ridiculously easy for the savvy, although some people really like this skill. I say make You Move Like A Dwarf! deal 8k damage, cost 5e and have 0 recharge so everyone can be happy.
I really do like the most of your comments... and sad as it is, most of it is true.

Accept for ONE thing... Shadow Form is NOT overpowerd Why wel simple.. It doesnt do any damage
Scary is offline   Reply With Quote
Old Jun 25, 2009, 06:21 AM // 06:21   #304
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by Scary View Post
I really do like the most of your comments... and sad as it is, most of it is true.

Accept for ONE thing... Shadow Form is NOT overpowerd Why wel simple.. It doesnt do any damage
I really hope you aren't being serious. A skill that makes you indefinitely invincible (except for a few skills barely used by monsters in PvE) is overpowered in any game.
Arkantos is offline   Reply With Quote
Old Jun 25, 2009, 07:02 AM // 07:02   #305
Krytan Explorer
 
Scary's Avatar
 
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
Default

Quote:
Originally Posted by Arkantos View Post
I really hope you aren't being serious. A skill that makes you indefinitely invincible (except for a few skills barely used by monsters in PvE) is overpowered in any game.

/Sarcasme

not that it serious, but I still think Anet is much to busy with skill changing in PvE regarding to other things that they should pay more attention and effort in to.
Scary is offline   Reply With Quote
Old Jun 25, 2009, 07:24 AM // 07:24   #306
Desert Nomad
 
Join Date: Apr 2007
Default

Balancing PvE isn't exactly easy when doing something like Vloxs HM with h/h or 2p+6h is a nightmare but doing the same Vloxs HM with 8 ppl playing physicals with MoP nukers and ER Eles takes about 15 minutes (or less) per level.

About the consumables stacking - you only really need Essence of Celerity.
Improvavel is offline   Reply With Quote
Old Jun 25, 2009, 08:51 PM // 20:51   #307
Ascalonian Squire
 
Join Date: Jun 2009
Guild: Stopshovelling were not Dead yet[WURM]
Profession: Mo/Me
Default leave the necros alone

I would just like to say that I work 10-12hrs a day and have no time to become as leet as many.That said I like to kill stuff for a few hours after work
as killing stuff at work would be illegal so please leave my discordway gimmick{my own not wiki} alone ty
Defiling Treekiller is offline   Reply With Quote
Old Jun 26, 2009, 12:17 AM // 00:17   #308
Wilds Pathfinder
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by Improvavel View Post
Balancing PvE isn't exactly easy when doing something like Vloxs HM with h/h or 2p+6h is a nightmare but doing the same Vloxs HM with 8 ppl playing physicals with MoP nukers and ER Eles takes about 15 minutes (or less) per level.

About the consumables stacking - you only really need Essence of Celerity.
And doing the same place with pug is near impossible. Which is why those OP skills are not really overpowered, because pugs usually don't/can't use them in such a way where they blow through everything. Going with a pug group with perma for any of the dungeon z quests still takes us at least 45 min. The only real exception are the end game speed clears, but that's because the people in those places are generally farmers who practiced the place over and over. The majority of the game area should be balanced with the lowest denominator in mind, and change the the end game areas instead of the skill if they really have a problem with stuff like speed clear.
UnChosen is offline   Reply With Quote
Old Jun 26, 2009, 06:18 AM // 06:18   #309
Krytan Explorer
 
Scary's Avatar
 
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
Default

Quote:
Originally Posted by UnChosen View Post
And doing the same place with pug is near impossible. Which is why those OP skills are not really overpowered, because pugs usually don't/can't use them in such a way where they blow through everything. Going with a pug group with perma for any of the dungeon z quests still takes us at least 45 min. The only real exception are the end game speed clears, but that's because the people in those places are generally farmers who practiced the place over and over. The majority of the game area should be balanced with the lowest denominator in mind, and change the the end game areas instead of the skill if they really have a problem with stuff like speed clear.
Quote:
--------------------------------------------------------------------------------

I would just like to say that I work 10-12hrs a day and have no time to become as leet as many.That said I like to kill stuff for a few hours after work
as killing stuff at work would be illegal so please leave my discordway gimmick{my own not wiki} alone ty
Glad there are more people that see what GW is about.
Just a game to relax..

Nerving will just bring stress.. things we have on work,, we dont want them in GW
Scary is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Balancing Mallyx Lishy Sardelac Sanitarium 22 Sep 14, 2008 12:36 AM // 00:36
A balancing suggestion VinnyRidira Sardelac Sanitarium 11 Nov 19, 2007 10:10 AM // 10:10
Skills balancing ManMadeGod The Riverside Inn 7 Sep 25, 2006 04:07 PM // 16:07
Wyldchild777 The Riverside Inn 22 Aug 03, 2006 06:47 PM // 18:47
How much re-balancing is too much balancing? milias The Riverside Inn 52 Jul 18, 2006 03:02 PM // 15:02


All times are GMT. The time now is 10:19 AM // 10:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("